guilty gear strive sol matchups

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guilty gear strive sol matchups

Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. Ground bounces on hit, hard knockdown upon landing. Occurs after Startup. You don't like characters with highly interactive pressure. Pot's worst matchups are almost certainly Zato-1 and Axl. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. The most well-rounded defensive toolkit in the game. Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. Press J to jump to the feed. Basic air jab that's fairly safe on whiff. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Worst Match. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! Sol matchup chart. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. Combos into 6S on crouching opponents and links into c.S on Counter Hit. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . 5P, 6K, and 2S are large anti-air moves that control the airspace very well. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. The number of frames between inputting an attack and when the attack becomes active. Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. The difference between the attacker's recovery and the period that the opponent is in hitstun. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. . Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . Es la conclusin de la historia de Sol Badguy (A.K.A. During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. Vote for tiers. The time before an attack is active including the first active frame. May's Guilty Gear Strive tier match ups. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. Has much better range than the animation implies, enough to hit from round start. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Character Strategy pages generally have at least some basic counter-strategy. There are a ton of interesting results that can be seen from this. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. 32. The difference between the attacker's recovery and the period that the opponent is in blockstun. Launches opponent and switches sides on hit, hard knockdown upon landing. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. Grapplers vs normal people. Potemkin - 5.8. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. sweep that can slip under many attacks. Edit:I forgot to mention. Follow-up knocks the opponent away on hit. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. The character whose not only not bad but good, it's Sol Badguy! Strive Match-Up Chart and Tier List based on data from 12,000 - reddit Its start-up and travel distance increases the longer S is held. This page was last edited on 27 February 2023, at 20:20. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. It's risky but can work. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. How much R.I.S.C. Guilty Gear Strive llegar el 7 de marzo a Xbox, PC y Game Pass Data in [] represents values when fully charged. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. Faust - 5.9. Can be varied in usage. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. Nagoriyuki | Guilty Gear Wiki | Fandom This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. Almost always abbreviated to TK. Sol releases a pillar of flame that slowly crawls along the ground. Sol Badguy's Guilty Gear Strive tier match ups. Can be kara canceled into any special move to increase its range. On air hit, it floats the opponent for a reliable juggle. For example, if Sol has 15% popularity the top 150 players are counted. GGST - Baiken Matchups - Dustloop Wiki A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. They have a ton of po. Bridget. Remind them that blocking isn't everything. It's not reliable to try going for these though. This is a very small sample size, so should be taken with a big spoon of salt. She's really annoying but you can pretty much do things as usual. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. Sol Badguy vs. May - 18. 8th overall. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. I have no plans to increase the sample size or make new ones for future patches. Links into c.S on Counter Hit for a decently powerful conversion. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . Guess like your life depends on it. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. Gg Rev 2 Tier ListTier List Tier List URF Tier List ARAM Tier List Duo A flying knee which can be followed-up with a spin kick. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. I mean there's that but he also has some pretty polarising matchups too? Upward swipe that hits overhead pretty quickly. Creado por Daisuke Ishiwatari y desarrollado por Arc System . Universal Sweep. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. Be ready to fuzzy a lot when she's on you. He is playing guilty gear and the other characters are playing strive. If you play Axl for a bit you start to notice how little people understand the recovery on his moves. Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo https://github.com/PapstJL4U/fgMetagame. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. Overall much harder than your usual Ram matchup, but not unwinnable by any means. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. Guilty Gear -Strive- Sol Vs Sol - YouTube Cannot Roman Cancel unless the opponent is in hitstun or blockstun. It loses to throws, so try to only use it if the opponent isn't at point blank range. Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. . This move and the 236K it canceled from are considered one multi-hit attack. Will lose to any attack before the super freeze but will not waste any Tension in doing so. His damage is good but not great. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. Sol Badguy's tier match-ups in Guilty Gear Strive - EventHubs If confirmed correctly, however, jump canceling the move will yield more damage, especially on Counter Hit. Offense. To challenge these normals, Ky pretty much has to commit to. 5th overall. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. Recovery frames which happen under abnormal conditions, such as after landing. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. Axl will likely attempt to reset to neutral over extending pressure sequences. 12k matches is a lot, and 100 matches PER MU is not bad. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. Axl. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. They have some good and bad matchups, but can be very effective in the right hands. I spent one month straight learning I-No. Ramlethal's Guilty Gear Strive tier match ups. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. Outside of Bomber loops, youve also got a harder time making the most of his low health. Counter Hit state during recovery until landing. Key tool in frame traps, leading to some of Sol's highest damage. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. Worst Match. ), but it's probably time to finally make an exception here. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. Best Match. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. He's too fast, period. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. Data in [] represents values on Clean Hit. Weird that I'd have them exactly reversed. Roman Cancels can be used to combo after it connects for even more damage. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. Chipp. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). Nagoriyuki is the opposite of this. Nagoriyuki - 5.6. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. . Situational whiff punish at best, funny "why not" move at worst. Sol's command throw. He is described as a noble vampire samurai who wields a bloodsucking blade. Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. Best Video Games of All Time - Page 70 - Metacritic . Used to call out opponents who make predictable jump-ins or keep chicken blocking. Hits twice. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. Resources. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. Thanks Daisuke. Character Strategy pages generally have at least some basic counter-strategy. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. Ideal combo ender and potential extender. Vote for tiers. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. Blazing! Tiers for Guilty Gear Strive - EventHubs Games GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. Laskeese 2 yr. ago. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. Guilty Gear / YMMV - TV Tropes Corner combo staple, and Sol's only disjointed air button. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Character | Guilty Gear -strive- | Arc System Works Toggle search. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. All it takes is one bad neutral exchange and that can decide the entire match. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option.

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